Game or Patch Questions? Visit MAIN N E T W O R K Rise & Fall Civilizations at War System Language Protection CD Cover: PC::: Index Game Fixes:. Game Trainers & Unlockers:. Game Releases.
ENGLISH. GERMAN. RUSSIAN Related FileForums Posts. Related Games. Get it Here!. Backup & Installation Notes.
Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!. Some No-CD/Fixed EXE files work fine in Single Player mode but are detected to be modified when trying to play online. When this happens use the original EXE to play online, else you could find yourself banned from the game!. When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files!. Some original games do not work when a certain application has been installed, like DAEMON Tools.
In most cases using a No-CD or Fixed EXE will solve this problem!. Some Game Trainers are sometimes reported to be a Virus or Trojan, the most common is a keylogger called HotKeysHook or the file has been packed/protected with VMProtect or Themida and is recognized as Win32/Packed.VMProtect or Win32/Packed.Themida. In ALL cases this is a FALSE ALARM as NONE of the Game Trainers @ GCW contain known malicious code!
More info in the!. If you have problems using a trainer in combination with Windows Vista, 7, 8 or 10 then make sure to run the trainer with Administrator rights and when needed in Windows XP or Windows 98 compatibility mode!. ALL available trainers are for Single Player/Offline use ONLY! Don't try to use them online else your account can/will be banned/closed! RELOADED & Pisya Kamushkin File Archive 18.2 MB Play Instructions:.
Install the game - Full Installation. Apply the official Rise & Fall: Civilizations at War v1.15 ENGLISH Patch. Extract the contents of the CRACK directory to the game directory - Overwriting existing files!. Execute INSTALL.CRACK.BAT from the game directory install the files & remove obsolete StarForce drivers. Play the Game! ReeBSaW File Archive 302 KB RELOADED & eraser File Archive 4.1 MB Play Instructions:. Install the game - Full Installation.
Apply the official Rise & Fall: Civilizations at War v1.15 ENGLISH Patch. Execute the RISEANDFALL115NODVDPATCH.EXE file to apply the No-DVD files. Play the Game!
RELOADED File Archive 4.2 MB Play Instructions:. Install the game - Full Installation. Apply the official Rise & Fall: Civilizations at War v1.15 ENGLISH Patch. Extract the File Archive to the game directory - Overwriting existing files!. Execute INSTALL.CRACK.BAT from the game directory install the files & remove obsolete StarForce drivers. Play the Game!
Initially developed by the veterans at Stainless Steel Studios (and completed by publisher Midway), Rise & Fall: Civilizations at War is a traditional real-time strategy game with empire-building overtones, set in the ancient world. Players choose to lead the Egyptians, Greeks, Romans, or Persians to bronze-age victory. The primary resources in the game are wood and gold, but secondary assets, such as hero units and cultural 'glory points,' open additional avenues of conquest.
A 'Hero Command' mode lets players take charge of their troops from a first-person perspective in the heat of the fight. The game offers plenty of land-based warfare, but also features advanced naval combat. A wide selection of ships, designed to scale, can be boarded and sailed by other units. Imagine a developer pitching a semi-historical real-time strategy game that allows the player to actually descend onto the battlefield and take command of a hero such as Julius Caesar or Achilles in a third-person action mode. Marshal your armies, slip into the sandals of a legend, and lead them to victory! While a great idea on paper, the result ended up as the disappointing Rise & Fall: Civilizations at War, a game that shows definitive proof that good ideas mean nothing without good execution, and bears all the marks that you'd expect from a game whose original developer (Stainless Steel Studios) shut down during production (the game's publisher, Midway, handed the title off to another team to finish before shipping).
Let's start with the good news. The game's central concept - the Hero - is a genuinely fun part of the game as well as a key element of the player's strategy. Each civilization has a choice between two different heroes, each with various powers and abilities.
Cleopatra, for example, can 'convert' enemy armies to her side, while Caesar can call in artillery strikes so long as he has a catapult on the battlefield. Some will be better ranged fighters, others are melee powerhouses. Each will also gain 'glory' in combat which the player uses to level their hero up as well as hiring 'advisers' which give global bonuses to the player's empire. This, by and large, takes the place of the usual RTS cycle of advancing epochs and research trees. It isn't until the player takes direct control of his or her hero, however, that they truly come into their own. A hero under player control is a virtual engine of destruction. Each has the ability to cut through legions of enemy troops, give simple 'follow' and 'attack' orders to nearby troops, as well as use their special powers to turn the tide of battle.
The utility of the hero is balanced, however, by the amount of stamina the hero possesses - players can only play in third-person mode until their hero runs out of it. A key tactic (particularly in multiplayer) becomes hoarding stamina until it's strategically advantageous to expend it. It's also insanely fun to just be able to get down on the field and mix it up with your opponent. In fact, it's almost as much fun to be on the receiving end when an opponent's hero suddenly starts running around like a maniac in ways that make it obvious there's a human mind controlling it. The game also puts a new spin on naval combat. Ships in Rise & Fall aren't just combat units, they're actually floating fortresses that can generate their own armies.
They can also instantly kill enemy vessels by ramming them, assuming that players can navigate the sometimes difficult movement paths, line up their boats just right, and have a drummer on board. Ship-to-ship combat isn't a matter of ship strength, either.
Instead, soldiers on board actually launch arrows at one another, and sailors can use grappling hooks to pull ships together for boarding actions where the winning army actually takes possession of the losing vessel. When everything goes just right with ship movement (sometimes grapplers seem to have a problem pulling ships together), this is a blast, and is a welcome twist to what's usually the most boring part of an RTS. These elements are enjoyable enough that they almost redeem the rest of the game - almost. Once players get past the visceral thrill of being able to buzzsaw through enemy armies or have seized a couple of vessels, they'll realize that such moments are pretty few and far between.
First, the game's strategic model is way too biased toward defense. In part, that's to encourage players to make use of the game's fun siege units and cheap, nearly indestructible walls, and while this can contribute to some pretty epic sieges that are a lot of fun, it also leads to a horribly slow gameplay pace. There's an unbearable amount of researching, economic buildup, resource gathering, construction, and outpost capturing to do before you'll ever even see an enemy. Ironically, I tend to be a 'turtle' type player who loves research, builds huge armies, and despises the early RTS rush, but having to spend ten minutes building an economy before you can crank out military units, or an hour before getting to cool gameplay bits like a city siege is just too damned long. In many ways, Rise & Fall feels decidedly retro - and not in a good way. Technologically, the game's graphics are way behind the curve with boxy architecture and crude character models reminiscent of the original Empire Earth. The game's 'smart formation' system, which is supposed to semi-automate the sometimes difficult process of moving hundreds of units into and out of usable formations, doesn't work terribly well.
That means that players will have to lasso and manually command their armies. They'll also spend most of their battle time fighting in the classic RTS 'swirling mass o'crap' formation in which they throw hundreds of soldiers at each other and hope for the best. 1995 the beacon street collection.
The game also uses an old-fashioned peasant resource gathering model that's been standard issue in RTS games since the days of Warcraft: Orcs and Humans. The thing is, most modern RTS games are moving away from peasant micromanagement in some way. Not here, though. The game doesn't even exclude peasants from a mouse lasso, which means that a player trying to move military units around a base may inadvertently grab the basis of their whole economy and throw them into battle during a siege. It's always fun to realize that the reason your gold production stopped is because you accidentally tossed your staff under the hooves of Persian cavalry. The rest of the game is basically a total loss.
The code feels unoptimized, the graphics chugged at moderate resolutions and detail levels (there's even chug in the game's cutscenes), and there's often a weird delay between picking an option on the game's menus and the game actually following your command. What's worse, the multiplayer is plagued by lag issues, and there are problems updating the server list. During my multiplayer games, the chat lobby was commonly filled with people repeating, 'I just started a game! Can you see it on the board now?' In-game, the hero controls are a bit swimmy, and the game's collision detection in third-person mode is kind of wonky. In multiplayer, this isn't much of an issue since it's a strategic tactic mostly used on massed troops where it's almost impossible to swing a sword without hitting something.
It does make the single-player campaign a nightmare, however, because many missions are built around it. Two missions in the 'Alexander' campaign in particular had me tearing my hair out, one involving a seaborne mission on rails where I had to shoot down 100 Persian soldiers within an allotted time, and one in a gladiatorial arena fighting against a minotaur (or possibly a guy in a bull-headed mask); at this point, you're essentially playing an action game with lousy controls. The remainder of the single-player campaign is equally dismal.
The game comes with two campaigns that supposedly follow the stories of Cleopatra and Alexander the Great. I only know that, however, because I kept hearing their names come up again and again in a series of poorly rendered, incomprehensible cutscenes filled with bad dialogue and characters that seemed to swagger like they were walking down Main Street in a Western-movie gunfight. The single-player missions themselves ranged from the merely decent to the aforementioned awfulness of purely third-person missions.
Even the game's skirmish mode, which, in a better world, would allow players to replicate some of the limited fun of multiplayer, is useless thanks to a brainless and easily beatable AI. People who downloaded Rise & Fall: Civilizations at War have also downloaded:, ©2018 San Pedro Software Inc. Contact:, done in 0.002 seconds.
Hi, Is there are any scratches or smudges on the cd/dvd? I would suggest you to create a folder on the desktop and then copy the contents of the Cd / Dvd into that folder. You may also try removing the letter R from explorer: a) Right Click on the installation disc and click on Explore r. If you are able to browse through the cd/dvd and if you are able to copy the contents of the cd/dvd, you may use the files which have copied to install the game. If you are not able to browse or copy the contents of the cd/dvd, I would suggest you to contact the game vendor to get the cd/dvd replaced.
Hope the information is helpful.
Rise and Fall Civilizations at War Full PC Game Overview Rise and Fall Civilizations at War Download Free Full Game is a real-time strategy gamedeveloped by both Stainless Steel Studios and Midway Games; it was released on June 12, 2006.The game incorporates segments of both third-person and first-person shooter gameplay, by allowing the player to temporarily control a «hero». Rise and Fall is based in the first millennium BC,and features four playable civilizations: Persia, Greece,Egypt, and Rome. The game includes over eighty civilization-unique military units, as well as eight «hero» units—of which only one may be purchased during a game. In Rise and Fall, there are two campaigns: one follows the conquests of Alexander the Great; and the other, the fictionalliberation of Egypt by Cleopatra. During the game's development, Stainless Steel Studios closed. They abandoned all their games, including Rise and Fall, which was near finishing.
Rick Goodman, founder of Stainless Steel and the lead designer of Rise and Fall, reported that Midway stopped funding the game when its release date was pushed back by several months. Midway then decided to finish the game themselves. Reviews of the game were mixed; it won two awards, and was commercially successful in the United Kingdom. Rise and Fall Civilizations at War Free Download. On October 16, 2008, Midway released a free, ad-supported version of the game, supported by the US Air Force. Gameplay Featuring mainly RTS, but also third-person and—with a few heroes only—first-person shooter scenarios, the gameplay in Rise and Fall is unique. The goal of the game is to defeat the opponent (s), which is done by first micromanaging a base, and then training an army to destroy the enemy's position.
Both land and sea units are available, allowing for different strategies, includingamphibious warfare. As in most RTS games, units fight using a rock, paper, scissors method, meaning some soldiers are more capable of defeating a certain kind of enemy, while being defeated by another (ex. Cavalry defeat archers, archers defeat spearmen, spearmen defeat cavalry). Military units in Rise and Fall are grouped as infantry, cavalry, special, siege, ornaval. Infantry, cavalry, and some special units automatically group themselves into formations—groups of soldiers that receive attack and defense bonuses—when at least eight of that kind of unit is present; the maximum number of units a formation may consist of is sixty-four.
The unit's speed, attack, defensive capabilities, and range vary, depending on several factors; these include their civilization; unit type; the upgrades that have been purchased; whether or not they are in formation, and, if so, its size. Three resources—wood, gold, and glory—are used to build structures, train units, purchase upgrades; a fourth resource, stamina, is spent using «hero mode.» Wood and gold are deposited in settlements, or one of their various upgrades, such as town centers. Glory and stamina are both earned: glory by building and fighting, and stamina when the hero unit kills an enemy.
In several RTS games, upgrades—sometimes called «Ages»—are available that represent time periods or technological levels; Rise and Fall uses a similar concept. When upgrades to the hero—called «Levels» in this game—are purchased with glory, new technologies, upgrades, units, and advisors are unlocked. Advisors—paid for with glory as well—provide civilization-specific benefits and bonuses to the player's army and economy. Rise and Fall Civilizations at War Free Download PC Game. Outposts, guarded by artificial intelligencesoldiers,—soldiers who defend automatically—also play an important part inRise and Fall. Conquering outposts increases the number of units trained from military buildings or ships, while not augmenting their price. The outpost guardians, however, protect it, and reappear until the outpost is taken by a player; once captured, they protect the outpost from attacks by the owner's enemies.
Another feature in Rise and Fall is «hero mode,» which allows the player to temporarily take control of a hero, as if in a third-person shooter game; certain heroes—for instance, Cleopatra—can zoom in further than others with theirbow, allowing the player to aim as if in a first-person shooter game. In hero mode, the hero unit becomes much more powerful, often allowing the player to destroy multiple enemy formations. Stamina is required to use this mode, however, and is lost quickly during its duration. The longest a player can spend in hero mode varies with stamina levels, which is increased with upgrades to the hero. To balance the game, hero mode can be used much less than RTS mode. Each civilization has two heroes from which to choose, usually a famous leader in history,—such as Alexander the Great—but sometimes pertaining tomythology—such as Achilles.
Rise and Fall may be played in both single-player and multiplayer. In single-player games, only one human player may play, against one through sevencomputer players.
If more than two players will play, they may be grouped into teams, which can be chosen to be either permanent or manageable during the game using diplomacy. Other options available before beginning a game include the «population capacity»;—the number of units that are trainable—which map of the twenty-four to play on; the difficulty setting; the number of resources given at the start; and the color and civilization of all players. Rise and Fall's multiplayer component is powered by GameSpy, and may be played by anyone who has updated his or her version of the game. Players may host or join matches through either the internet or LAN. The host of the game chooses the options, while the player (s) who join the game either agree to the conditions, or reject them; the match begins when all players agree with the host's terms.
Word For Rise And Fall
Each player may select his own civilization and color, and does not require the host to change them. The multiplayer was discussed on the forums of Rise and Fall Heaven, a popular strategy game fansite. It was said that it is not frequented by many players, and that matches are often difficult to begin due to indecisiveness. During a game, the rules previously agreed upon are often broken by one or more players, leading to unruliness.
Despite these drawbacks, several players reported that they played multiplayer. Rise and Fall Civilizations at War for PC. Campaigns Rise and Fall includes two campaigns, which are divided into acts containing from two to four chapters each; a chapter comprises a battle and a cinematic. The first campaign follows Alexander the Greaton his quest to defeat the allegiance of his brother, and the Persian general, Memnon. The second campaign featuresCleopatra, and her attempts to repel a Roman invasion by Octavian. The Alexander the Great campaign recounts the young king's conquest of Asia. The beginning cinematic is of the killing of Philip II of Macedon, Alexander's father, and introduces Alexander as a naive and unprepared prince, who is challenged by the duties thrust upon him.
Civ 6 Rise And Fall
Alexander decides to follow the advice of his tutor, Aristotle, by quelling rebellions in Greece and its territories, as well as forming an allegiance withParmenion. He then follows his brother—who had left to Persia—by sea, and faces off against the army and navy of General Memnon. Captured by deceit, Alexander escapes, but only after fighting in an amphitheatre. He then begins to sack Persian cities, and takes a temple containing the Bow of Heracles, a mythical weapon of immense power. Alexander eventually captures his brother, and executes him for treason.
Finally, during the Siege of Tyre (332 BC), Alexander defeats Memnon, and is portrayed as having earned his kingdom. By now, Alexander has matured, and his men hold him in high esteem. The Cleopatra campaign focuses on Cleopatra VII and her efforts to drive out an invasion by Octavian. As the Roman legions take control of much of Egypt, Cleopatra, her lover Mark Antony, and her brother Ptolemy free areas under Roman rule. Antony distrusts Ptolemy however, believing him to be in league with Rome.
Meanwhile, Cleopatra defeats several of Octavian's legions, causing him to send one of his best generals to eliminate her. After an expedition to Nubia, Cleopatra and the Egyptians gain the ability to train war elephants, a gift from the Nubian queen. Ptolemy is found guilty of treason, as Mark Antony suspected, and is arrested. He escapes, killing the guards, but is recaptured.
Dynacord power sub 315. Before being executed, he says he did not kill the guards, and escaped only to save himself; he blames a priest, Tor, for being allied with Rome and killing his guards. The warrior priest kills two more guards as soon as he hears this, before Mark Antony attacks him. Tor quickly kills Antony, and escapes.
Bent on revenge, Cleopatra tracks him down and defeats him, along with many Romans and Egyptian traitors. Octavian's general soon arrives with his legions, but is defeated multiple times. Octavian, tired of his defeats, kills him before the Roman armies, setting an example for his men. The Emperor himself then leads the attack on Alexandria, and plunders the city until Cleopatra arrives.
Then, he and Cleopatra fight; the Egyptian queen slays Octavian, but is mortally wounded, and dies moments after having freed Egypt. Ptolemy buries his sister in a pyramid, and many Egyptians attend her funeral procession.
Development Rise and Fall was mainly developed by Stainless Steel Studios (SSSI) from 2005 to early 2006. Stainless Steel was founded in 1998, by Rick Goodmanand other Age of Empires designers. Before working on Rise and Fall, they had released Empire Earth and Empires: Dawn of the Modern World, two commercially successful titles. In addition, they created two game engines, theTitan, and its upgrade, the Titan 2.0.
Rise and Fall uses the Titan 2.0 engine to run. It includes many features, such as the game's scenario editor, graphics, and artificial intelligence. The engine also powers the multiplayer mode, and handles all objects in the game world. The scenario editor for Rise and Fall is similar to that used in Empires: Dawn of the Modern World, though Stainless Steel claims it has been improved. Features from the Empire Earth editor were re-introduced into that of Rise and Fall, and new ones were added as well. The editor handles flora in an advanced way, and has improved its movement. Ranger, a Stainless Steel Studios staff member, announced that all units—including the hero—will be editable using triggers; in Titan editors, triggers can alter unit statistics and features, allowing for many alterations to the game.
The editor also allows the existing maps to be edited, and new ones created. The developers of Rise and Fall created the campaigns using the built in editor, meaning that experienced enthusiasts and modders of the game have the option of creating new missions. The developers, however, did not finish the game due to the sudden closure of Stainless Steel. Goodman blamed Midway Games, the publisher, for not funding the project, which led to the firing of employees. A GameSpot news article on the subject read, «He Goodman reportedly told Gamestar that after the PC strategy game's release was pushed from October to early 2006, Midway cut off advances to Stainless Steel, which in turn had to lay off its staff due to lack of funding.» As former AI programmer Daniel Higgins said, «This is true, SSSI is no more. I can't give details as to why, but I can tell you the product is in excellent shape, the team was in high morale and plowing ahead at full steam, and we were just weeks from gold disk.» To complete the game, Midway, the publisher, shuffled it to their San Diego studios, where it was finished. As The Armchair Empire said in its review, «Overall, Rise & Fallfeels like an unfinished product.
Besides AI that often lines up to be killed, the engine powering the game stutters often. After doing a bit of research, this can probably be traced back to the financial woes of publisher Midway. Close to going „gold“ developer Stainless Steel Studios ceased operation due to insufficient funds, Midway shuffled the project internally. The lack of polish is the result.» Rise and Fall Civilizations at War Download Torrent. Rise and Fall Civilizations at War Free Download PC Game Click on below button to start Rise and Fall Civilizations at War Download Free PC Game. It is a Full Version PC Game.
Just download torrent and start playing it.
Midway's Rise and Fall Civilizations at War is now available to download and play for FREE as an ad supported game. This is a full version with no time expiration sponsored by the US Air Force.
Rise & Fall: Civilizations at War is the latest creation from award-winning developer Stainless Steel Studios and renowned game designer Rick Goodman. Rise & Fall: Civilizations at War is a detailed real-time strategy game that lets players completely command one of the four mightiest empires of the ancient world: Greece, Rome, Egypt, and Persia.
Rise and Fall allows players to fight alongside their troops as one of history's eight greatest heroes, and bring victory to their nation on the battlefield. Kendal dark tobacco. Choose from four of the ancient world's mightiest empires: Persia, Greece, Egypt, or Rome plus four minor civilizations: Carthaginians, Babylonians, Gaul-Barbarians & Assyrians. Enlist over 80 unique units to your cause, including footmen, archers, cavalry, siege and massive triremes. Use realistically-scaled siege towers, ladders, and battering rams to annihilate city defenses and clear the way for the player's ground forces Fight for control of the seas by boarding and ramming enemy naval vessels using massive, accurately-scaled warships. Outfit warships with infantry, archers, ballistae, or catapults, depending on the player's strategic objectives. Engage in awe-inspiring feats of heroism by personally joining your troops during climactic battles (from a third-person perspective). Control one of eight unique Heroes including Julius Caesar, Germanicus Caesar, Cleopatra, Ramses the Great, Achilles and Alexander the Great, each with special abilities and weapons.
Sorry for the plug but I have created my own installer for this game which you can get from here; sourceforge(DOT)net/projects/xjdhdr-random-code/files/Gamerelatedfiles/RiseandFall-CivilizationsatWar/RiseAndFallCivilizationsAtWarPortable-XJDHDR1.15Englishonline.paf.exe/download. Also, sorry for the bad formatting but this comment form doesn't allow URLs or newlines. My installer has the following advantages:. Installer is compatible with Windows XP and up (including Windows 10). Game has been patched to bypass the requirement for a connection to an ad server (fixes the 'You have no internet access' error when trying to run the game).
Packaged to use a PortableApps Launcher. This means that all the game's settings and save games are stored in one place, you can store the game on removable storage with your settings and saves also being stored on it and the game doesn't store anything in the registry or outside the game's folder when it isn't running.